SMTK 22.11 Release Notes

See also SMTK 22.08 Release Notes for previous changes.

SMTK Platform and Software Process Changes

Type-name now reported consistently across platforms

The smtk::common::typeName() templated-function now returns a string that is consistent across platforms. Previously, MSVC compilers would prepend “class ``" (already fixed) or "``struct ``" (newly fixed), unlike other platforms. They also report anonmyous namespaces differently (`anonymous namespace’`` vs (anonymous namespace). These are now adjusted so that type names are consistent. This is required for python bindings for the graph-resource, which use the reported type names of arcs (which may be structs and may live in anonymous namespaces) when editing the resource.

If you previously had code that special-cased MSVC type names, you should remove it.

Regex header wrapper

Add a new header to wrap the STL/Boost regex headers to ensure consistent usage of the STL or Boost regex libraries. To force using Boost::Regex the cmake configuration parameter SMTK_USE_BOOST_REGEX can be used.

SMTK Common Changes

Type container now uses string tokens as keys

Previously, smtk::common::TypeContainer indexed an object of type Type by typeid(Type`).hash_code(). However, on macos this caused issues where the hash code varied depending on the library calling methods on the type container. To fix this, the type container now uses smtk::string::Hash ids (as computed by constructing a string Token) of the typename. This is an internal change and does not affect the public API of the template class; no developer action should be required.

String tokens are now constexpr

The smtk::string::Token class, which stores the hash of a string rather than its value, now includes a constexpr hash function (the algorithm used is a popular one named “fnv1a”) so that strings can be tokenized at compile time. Previously, the platform-specific std::hash_function<std::string> was used.

This change makes it possible for you to use switch statements for string tokens, like so:

using namespace smtk::string::literals; // for ""_hash
smtk::string::Token car;
int hp; // horsepower
switch (car.id())
{
  case "camaro"_hash: hp = 90; break;
  case "mustang"_hash: hp = 86; break;
  case "super beetle"_hash: hp = 48; break;
  default: hp = -1; break;
}

The hash algorithm will generate hashes of type std::size_t but only supports 32- and 64-bit platforms at the moment. Note that because the string manager uses a serialization helper to translate serialized hash values (this was previously required since std::hash_function<> implementations varied), reading tokens serialized by a 32-bit platform on a 64-bit platform will not present problems. However, reading 64-bit hashes on a 32-bit platform is not currently supported; it may be in a future release but we do not foresee a need for it.

Note that if a string is tokenized at compile time (i.e., by using "string"_hash instead of smtk::string::Token’s constructor), its string value will not be added to the smtk::string::Manager instance and can thus not be retrieved at run time unless some other piece of code adds it. Instead a std::invalid_argument exception will be thrown.

SMTK Attribute Resource Changes

Changes to Copying Attributes and Assigning Attributes and Items

The old smtk::attribute::Resource::copyAttribute method has been deprecated by a more flexible version that takes in three parameters:

  • The Attribute to be copied

  • A CopyAndAssignmentOption instance (this is a new class)

  • A smtk::io::Logger instance

Much of the attribute “assignment” logic has been moved from the method to the new smtk::attribute::Attribute::assign(…) method which as the same signature as the copyAttribute method.

Similarly, the original smtk::attribute::Item::assign method has also been deprecated by a version that takes in the following parameters:

  • The SourceItem whose values are to be assigned to the target Item

  • A CopyAndAssignmentOption instance (this is a new class)

  • A smtk::io::Logger instance

CopyAssignmentOptions class

This class represents three classes of Options:

  • Copy Options controlling how an Attribute gets copied

  • Attribute Assignment Options controlling how attribute values are assigned to another

  • Item Assignment Options controlling how item values are assigned to another.

AttributeCopyOptions
  • copyUUID - If set, this indicates that copied attributes should have the same UUID as the original. Note : the copying process will fail if the copied attribute would reside in the same resource as the original.

  • copyDefinition - If set, this indicates that if the source attribute’s definition (by typename) does not exist in the resource making the copy, then copy the definition as well. This can recursively cause other definitions to be copied. Note : the copying process will fail if this option is not set and the source attribute definition’s typename does not exist in the targeted resource.

AttributeAssignmentOptions
  • ignoreMissingItems - If set, this indicates that not all of the source attribute’s items must exist in the target attribute. This can occur if the target attribute’s definition is a variation of the source attribute’s. Note : the assignment process will fail if this option is not set and if not all of the source attribute’s items are not present in the target.

  • copyAssociations - If set, this indicates that the source attribute’s associations should be copied to the target attribute which will also take into consideration allowPartialAssociations and doNotValidateAssociations options.

  • allowPartialAssociations - Assuming that copyAssociations option is set, if the allowPartialAssociations ** is not set ** then all of the source’s associations must be associated to the target attribute, else the assignment process will return failure.

  • doNotValidateAssociations - Assuming that copyAssociations option is set, the doNotValidateAssociations hint indicates that if it possible to assign the association information without accessing the corresponding persistent object, then do so without validation.

ItemAssignmentOptions
  • ignoreMissingChildren - If set, this indicates that not all of the source item’s children items must exist in the target item. This can occur if the target item’s definition is a variation of the source item’s. Note : the assignment process will fail if this option is not set and if not all of the source item’s children items are not present in the target.

  • allowPartialValues - If set, this indicates that not all of the source item’s values must be copied to the target item. If this option ** is not set ** then all of the source item’s values must be copied, else the assignment process will return failure.

  • ignoreExpressions - If set, this indicates that if a source Value item that have been assigned an expression attribute, it’s corresponding target item should be left unset.

  • ignoreReferenceValues - If set, this indicates that a target Reference item should not be assigned the values of the corresponding source item.

  • doNotValidateReferenceInfo - The doNotValidateReferenceInfo hint indicates that if it possible to assign a source Reference item’s values to a target item without accessing the corresponding persistent object, then do so without validation.

  • disableCopyAttributes - If set, this indicates that no attributes should be created when doing item assignments. An item assignment can cause an attribute to be created in two situations.

    First - A source Value item is set to an expression attribute that resides in the same resource and the target item resides in a different one. In this case the default behavior is to also copy the expression attribute to the target item’s resource and assign the copied attribute to the target item.

    Second - A source Reference item refers to an attribute that resides in the same resource and the target item resides in a different one. In this case the default behavior is to also copy the referenced attribute to the target item’s resource and assign the copied attribute to the target item.

Attribute update manager

The attribute system now has an update manager to aid you in migrating resources from one schema version (i.e., template) to another. See the Update factory update factory documentation for the basic pattern used to register handlers for items, attributes, or even whole resource types.

As part of this change, each attribute resource now has a templateType() and a templateVersion() method to identify the schema from which it is derived. The values are provided by the SimBuilder Template (SBT) file used as the prototype for the resource. Workflow designers should update template files with a template type and version in order to support future migration.

Reference item API addition

Now smtk::attribute::ReferenceItem provides a numberOfSetValues() method that returns the number of non-null items.

Reference Item

A bug in smtk::attribute::ReferenceItem’s setNumberOfValues() method sometimes modified an internal reference to the next unset but allocated value pointing to a location that was unallocated. The next call to append a value would then fail as the default append location was out of range. This has been fixed and no action is necessary on your part. If you were observing failed calls to append items to a ReferenceItem (or ComponentItem/ResourceItem), this may have been the reason.

Changes to ValueItem’s Expressions

Improving the support of Value Items whose Expression are in a different Resource.

  • Assigning a ValueItem to another now properly deals with this case

  • Copying a ValueItem Definition will also now properly support this use case.

SMTK Markup Resource

SMTK now provides a resource based on the smtk::graph::Resource for performing annotation tasks. It is not fully functional yet, but can import image and unstructured data, create analytic shapes, group geometric objects together, mark objects as instances in an ontology, and more. The objective of this resource is to allow more flexible conceptual models compared to the smtk::model::Resource. We are working to extend the ontology editing capability to allow users to edit arbitrary relationship arcs between objects in the resource. Please see SMTK’s Markup (Annotation) Resource for more details.

SMTK Graph Resource Changes

Graph resource arc-evaluators

The graph resource’s evaluateArcs<>() method has changed the way it invokes evaluators in two ways.

  1. It will always pass a pointer (or const-pointer, depending on whether the resource is mutable) as an argument to your evaluator. The resource pointer is passed just before any forwarded arguments you provide to evaluateArcs<>() and is included when invoking your functor’s begin() and end() methods. Note that the resource pointer will appear after the arc implementation object passed to your functor’s parenthesis operator.

  2. The graph resource now accepts functors with no begin() or end() method; you need only provide a functor with a parenthesis operator.

In order to migrate to new versions of SMTK, you must change your functors to accept this resource pointer. If you were already passing the resource in, you may wish to remove the redundant argument and modify places where you invoke evaluateArcs<>() to avoid passing it.

Graph-resource Filter Grammar

The query-filter string-parser for the graph-resource had a bug where parsing would succeed with some incorrect grammars because the parser was not forced to consume the entire string to obtain a match; a partial match would succeed but not produce a functor that evaluated graph nodes properly. This has been fixed, so error messages should now be emitted when a filter-string is ill-formed.

SMTK Operation Changes

Operation-system Changes

We continue to identify and eliminate inconsistent behavior in asynchronous operations. At some point in the future, smtk::operation::Operation::operate() will either be removed or see its signature modified to no longer return an operation Result; the expected pattern will be for all users to launch operations at that point and use an observer or handler functor to examine the result (while resource locks are held by the operation).

In the meantime, we have introduced a new way to invoke an operation: rather than calling operate(), which returns a result, you should either launch an operation or invoke safeOperate() which accepts a functor that will be evaluated on the result. The method itself returns only the operation’s outcome. This is done to prevent crashes or undefined behavior (that can occur if you inspect the result without holding locks on all the involved resources). The handler (if you pass one) is invoked before the operation releases resource locks. Note that safeOperate() blocks until the operation is complete and should not be invoked on the main thread of a GUI application since it can cause deadlocks.

Operation Hints

Operations can now provide hints to the application in their results instead of directly interacting with application state. Any operation-manager observers then have access to the hints and can choose how (or whether) to process them based on application state and user preferences. See the Operation Hints documentation for more details.

Coordinate transform editor

SMTK now provides an operation for editing coordinate transforms to be applied to any component with renderable geometry. It works by setting a smtk::resource::properties::CoordinateTransform property named smtk.geometry.transform on these components. The SMTK ParaView representation recognizes this property and renders components transformed.

The operation is named smtk::operation::CoordinateTransform and has a custom view that allows you to select a pair of coordinate frames (the “from” and “to” location and orientation of a rigid-body transform) that are already present as property values on any component. You can also create and edit transforms in place, although edited coordinate frame values are not currently saved – only the resulting transform is. In the future, the “from” and “to” coordinate frames will be saved along with the resulting transform to allow iterative editing across sessions.

Assign colors operation

Previously, the AssignColors operation lived in the smtk::model namespace and could only be associated to model entities as it used an API specific to model entities to set each component’s color. This operation has been generalized to use the base resource’s property API to set color and can thus be associated to any persistent object. It now lives in the smtk::operation namespace.

New Operation Groups for Grouping and Ungrouping

The operation subsystem of SMTK now has a smtk::operation::GroupingGroup and a smtk::operation::UngroupingGroup. Operations registered to these groups are expected to associate to group members or groups, respectively.

These groups will be used by ParaView extensions in the future to create and destroy groups visually rather than via the operation toolbox.

Property editor operation

SMTK now provides a freeform property editor named smtk::operation::EditProperties you can use to both inspect and edit integer, string, floating-point, and coordinate-frame properties on any component.

The custom operation view monitors the SMTK selection provided to the Qt UI manager for changes and updates the set of components being inspected/edited.

SMTK 3D Widget Changes

3-D ParaView Widget API Change

Two virtual methods in pqSMTKAttributeItemWidget now return a bool instead of void: updateItemFromWidgetInternal() and updateWidgetFromItemInternal(). The boolean should indicate whether the method made any changes (to the item or the widget, respectively). In the former case, the return value determines whether to emit a modified() signal (indicating the item has changed). In the latter case, the return value determines whether to cause the active view to be re-rendered (so that the widget is redrawn). Previously, the methods above were expected to perform these tasks themselves but now the base class uses this return value to eliminate redundant code.

Several 3-D widgets were missing an implementation for updateItemFromWidgetInternal(); this has been corrected.

Finally, when deleting 3-D widget items, a re-render of the active view is forced. You may have noticed some occasions where widgets were visible after deletion until the first redraw – that should no longer occur.

Cone-widget

The point-normal arrays created by the vtkConeFrustum did not have names; now they are named “normals”. If you had problems being unable to find these arrays by name before, it should now be fixed.