Key Concepts

There are two base classes holding provenance metadata:

Resource

instances correspond to files and thus have a URL. Each resource also has a UUID and a type. Resources may also provide access to a resource of components (see below) present in the file, indexed by UUID.

Component

instances are meaningful subsets of data present in a resource. An attribute resource presents its attributes as resource components. Similarly, geometric model entities (vertices, edges, faces, etc.) are components in the model subsystem. Each component has a UUID and holds a weak reference to the resource which owns it.

In addition to these useful base classes,

Manager

instances hold a resource of resources. How the resources are related to each other is determined by your application, but a common use is holding all of the resources related to a simulation.

Links

Resource links connect persistent objects via a unidirectional relationship that exists for a specific purpose, or role. Links are stored separately from the objects they connect, but each resource instance owns the link that holds all outgoing connections from the resource and its components. The smtk::resource::Link class is an abstract API provided on both resources and components; on the resource, the link subclass provides actual storage, while on components, the subclass asks its parent resource for the links object in order to search for connections. Roles are simply integers. Roles less than zero are reserved for internal SMTK use while positive roles are available for user-specified (i.e., application-specific) roles.

Properties

Resources and components contain a dictionary-like data structure that can hold any copyable type. If the property type has JSON bindings, it will be serialized to file along with the resource; otherwise, the property can still be stored, but will not be persistent. Currently enabled types include long, double, std::string, and std::vectors of these three types. As an example of how to extend the property system to handle non-POD (non-Plain Old Data) types, see the CoordinateFrame property and its JSON serializer.

Properties are stored separately from the objects they annotate; each resource instance owns the properties instance that holds all properties for both itself and its components. The smtk::resource::Properties class is an abstract API provided on both resources and components; on the resource, the properties subclass provides actual storage, while on components, the subclass asks its parent resource for the properties object to search for values.

Queries

Resources hold a container of relevant Query objects. Queries prevent the resource or component classes from growing large APIs and internal state by splitting methods that perform queries — such as identifying the spatial bounds of a mesh or model object, finding the closest point on a mesh or model component to some location in space, etc. — into separate classes that are easy to create and invoke.

Furthermore, query objects can inherit their API from other queries, so it is possible to provide a uniform API with different implementations for each resource type.

Queries may also need to store state in order to be performed efficiently. A good example is closest-point searches; usually many queries of this type are performed in a batch and a point locator structure is built to accelerate the query. The cache should outlive the query object, which is usually constructed on the fly by an algorithm, but also be marked dirty when the resource’s components are modified. The Queries object owned by each resource provides a container for cache objects that individual Query objects may use. Multiple query classes can share the same cache object (e.g., ClosestPoint and ClosestCell might both use a PointLocator cache object).